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I have a hard time to find a way to construct a k-regular graph out of n vertices. There seems to be a lot of theoretical material on regular graphs on the internet but I can't seem to extract construction rules for regular graphs.

My preconditions are

k<n and (n%2 == 0 or k%2 == 0)

Is an adjacency matrix the way to go here? If so, how would I use it?

Is this even a mathematical problem?

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3 Answers

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If $k=2m$ is even, put all the vertices around a circle, and join each to its $m$ nearest neighbors on either side.

If $k=2m+1$ is odd, and $n$ is even, put the vertices on a circle, join each to its $m$ nearest neighbors on each side, and also to the vertex directly opposite.

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Once you have an initial $k$-regular graph, you can generate many more by randomly applying the following simple switching operation:

Switching operation illustration

provided it does not introduce a parallel edge or loop.

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I just finished this question from Allen Downey's book Think Complexity, and thought I'll just share my algorithm (which is the same as Gerry's answer but just fleshed out) :

Preconditions: 0 < k and k < n

**If n is odd, k must be even

Number of Vertex (n) : Possible Number of degrees for each Vertex (k) 2 : 1 3 : 2 4 : 1,2,3 5 : 2,4 6 : 1,2,3,4,5 7 : 2,4,6 8 : 1,2,3,4,5,6,7 9 : 2,4,6,8 10 : 1,2,3,4,5,6,7,8,9

Examples:

if n is 7: if k is 2: make_edge_for_each_vertice_x_steps_away(1) if k is 4: make_edge_for_each_vertice_x_steps_away(1) make_edge_for_each_vertice_x_steps_away(3) if k is 6: make_edge_for_each_vertice_x_steps_away(1) make_edge_for_each_vertice_x_steps_away(3) make_edge_for_each_vertice_x_steps_away(5)
if n is 8: if k is 1: make_edge_for_each_vertice_x_steps_away(4) if k is 2: make_edge_for_each_vertice_x_steps_away(1) if k is 3: make_edge_for_each_vertice_x_steps_away(4) make_edge_for_each_vertice_x_steps_away(3) if k is 4: make_edge_for_each_vertice_x_steps_away(1) make_edge_for_each_vertice_x_steps_away(2) if k is 5: make_edge_for_each_vertice_x_steps_away(4) make_edge_for_each_vertice_x_steps_away(3) make_edge_for_each_vertice_x_steps_away(2) if k is 6: make_edge_for_each_vertice_x_steps_away(1) make_edge_for_each_vertice_x_steps_away(2) make_edge_for_each_vertice_x_steps_away(3) if k is 7: make_edge_for_each_vertice_x_steps_away(4) make_edge_for_each_vertice_x_steps_away(3) make_edge_for_each_vertice_x_steps_away(2) make_edge_for_each_vertice_x_steps_away(1)
make_edge_for_each_vertice_x_steps_away(x): for each vertice, adds an edge to a neighbor x steps away. if x == 1, edges will be created between v1 and v2, v2 and v3,..., vn to v1

There is a pattern where

-If n is odd, we add edges between vertices x positions away, where x is all odd numbers between 1 to k.

-If n is even, and k is even, we add edges between vertices x positions away, where x is a range of numbers starting from 1 to n/2, and the range of these numbers is limited by the number of even numbers from 1 to k, including k

-If n is even, and k is odd, we add edges between vertices x positions away, where x is a range of numbers starting from n/2 to 1, and the range of these numbers is limited by the number of odd numbers from 1 to k, including k

Algorithm:

Layout_all_vertices_in_a_circle()
if n is even: if k is even: countEvenNumbers = n/2 #add an edge for each even number between 1 to k, including k for i in range(countEvenNumbers): make_edge_for_each_vertice_x_steps_away(i+1) else if k is odd: countOddNumbers = ((n-1)/2) + 1 #add an edge for each odd number between 1 to k, including 1 and k for i in range(countOddNumbers): make_edge_for_each_vertice_x_steps_away((n/2)-i)
if n is odd: for i in range(1, k): if i is odd: make_edge_for_each_vertice_x_steps_away(i)

Hope this helps!

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